Chapterthon 2017 > Chapterthon 2017 Projects
Chapterthon 2017 Projects
The objective of Chapterthon 2017 was set under the theme: “Digital schools”.
Thirty chapters worked together for the development of education and Internet in their regions. While all the projects have left an important mark on local schools, the Internet Society community members have voted and selected the best project.
Chapterthon 2017 winner is the Internet Society Turkey Chapter for the project Coding Sisters, which had the aim of optimizing the opportunities for girls to be involved in STEM field.
The project, focused on closing the digital gap in the country, was developed in the Bilkent University in Ankara, Turkey. There, 42 girls from middle and high schools and 30 university students received coding lessons and almost all of them stated that they want to keep learning how to code. Coding Sisters is a proof of how the Internet is a powerful enabler not only for education but also for gender equality.
Argentina Chapter: Mi escuela conectada
(My school connected)
The objective of this Project is to implement a sustainable Internet connectivity project in a rural school in a town in the west of Argentina. The connectivity involves a school with a low bandwidth connection.
Armenia Chapter: E-learning technologies for more efficient Science, Technology, Engineering and Mathematics (STEM) education
The project is to train 30 teachers from 20 schools from Yerevan to gain essential knowledge and skills to develop e-learning products for educational contexts. Teachers directly participating in project activities will benefit from capacity development and will share their acquired skills and knowledge with their colleagues and students.
Bangladesh Dhaka Chapter: Ensuring a Safe Cyber World for the Girls and Women
73 percent women who use the internet in Bangladesh are subject to cyber-bullying or another form of cyber-crime. By forming a chain-based community of trainers, mentors, legal supports and cases studies, the project will help girls to be aware about the cyber issues.
Bolivia Chapter: Yatiña Iyambae 2.0
(Activando las TIC en los colegios)
The objective of the Yatiña Iyambae project is to develop a course that gives the students the initial knowledge on suitable tools for the creation of contents and their publication. Students will have the opportunity to make practical use of these tools in the classroom and they will learn together with their teachers.
Brazil Chapter: Cyberneteens: Governança da Internet e Programação para Crianças e Adolescentes
The aim of the programme is to teach basic programming to hundreds of children so they are able to develop basic software and awareness for hundreds of teens about behavior in the use of the Internet and promote the healthy use of the Internet.
Bulgaria Chapter: “Komplekt na kiberprikliuchenetza”
(“The Cyberadventurer’s Kit”) – a free mobile app about safe internet use
The purpose of the project is to raise awareness about the major online risks among 7-15-year old children and empower them to use effective preventative measures for mitigating those risks, while actively seeking support from the consultants of the BSIC and from trusted adults, such as parents and teachers.
Dominican Republic Chapter: Conferencia-Taller: Redes sociales seguras para niños y adolescentes
The project seeks to promote the safe use of the Internet by teachers, children, teenagers and parents in educational entities in the Dominican Republic. The beneficiaries of the campaign will increase their knowledge about the risks and threats to which they are exposed on the Internet and will learn good practices.
Ecuador Chapter: Sistema de Tutores Escolares Virtuales en las Escuelas
This project is oriented to implement a System of Virtual Tutorials through Internet in a school in Manta, Ecuador. The aim is that children of the last grade support children of intermediate grades in certain subjects in a community collaborative process for the affirmation of knowledge through a simple e-learning system.
El Salvador Chapter: Comunidad Digital para Estudiantes Emprendedores
El proyecto desarrollará una plataforma on-line que permita a los alumnos de los centros educativos ir desarrollando habilidades de emprendedores. Con una dinámica lúdica, intuitiva y pedagógica, los alumnos emprendedores irán construyendo su modelo de negocio y paralelamente se irán formando para adquirir habilidades complementarias a su formación técnica.
Estonia Chapter: Wikipedia e-course for high school students
Online course to teach high school students basics of online collaboration for writing encyclopedia articles for Wikipedia was developed by Wikimedia Estonia last year. This year we plan to engage up to 50 high school students for the course and document the experience for easier organising of the course in the future as well as to start to adopt it also for schooling Wikimedia administrators.
Honduras Chapter: Democracy on the Move: Promoting Social Activism through Online Resources
The project seeks to empower local youth about the importance of social activism precisely using online resources to strengthen democratic values within their communities. We want to teach children through lectures and workshops the importance of democracy in their own communities and how the Internet can be an important to increase their civil participation.
Kazakhstan Chapter: School teacher training on Internet of Things
The Internet of Things could be successfully integrated into the education system of Kazakhstan to give opportunity to young generation to get knowledge and skills required in 21st century. We proposed trainings oriented to high school teachers from Almaty city who can then teach their students the technical and soft skills needed to ideate, design, prototype and present the business value of an end-to-end IoT solution.
Kenya Chapter: Shule Tarakimu which is a Swahili Word for Digital School
The project seeks to create an educational community network enabling schools and youth centers in Kibera, Nairobi to access both global and local learning resources, share and collaborate on content creation. We believe that this will be a low cost model that can be replicated in other slum and rural areas.
Mali Chapter: Suivi Scolarité
Effective communication between educators and parents is an issue in many places in Mali. This project will deploy an application called “Suivi Scolaire”, that will able parents to follow the schooling of their children from their smartphones, tablets (mobiles), computers etc., in real time.
Mexico Chapter: Cybersecurity for rural and indigenous schools in the Miahuatlán District of Porfirio Díaz, Oaxaca
The project aims to deliver workshops, courses and briefings to young people and parents, so that they are aware of the risks and dangers that their children are having on the Internet. They will be trained about good safety practices so that they learn how to protect information and personal data of their children.
Nepal Chapter: Awareness on Digital literacy in Education at Melamchi
The project is about generating awareness about digital literacy in Education at Melamchi. The aim is to provide training about the use of the Internet and the importance of digital literacy to students who are the future of the community. To achieve this goal, we will prepare the training materials on digital literacy and cybersecurity in general terms so students can understand the concepts easily.
Nicaragua Chapter: STEM+C solutions in rural schools of Nicaragua
The project is about promoting digital literacy in 3 remote schools of the Macizo, empowering more than 65 young students and teachers in the use of coding principles with nano electronics open source solutions. The students will be able to run experiments and create solutions based on simple scratch coding principles.
Paraguay Chapter: La Amistad une a Internet
The aim of the project is to recover the research spaced for capacity building of students of technical schools. To do this, 5 computers will be put in condition, an IPV6-based network with internet access and the necessary furniture.
Peru Chapter: Yo ingreso
Yo ingreso is a web platform that aims to gather young people who wish to prepare themselves for university. The intention is to create a database of questions that will allow each user to simulate a real entrance exam. Yo Ingreso, provides statistics of the progress of each student. In addition, it lets the user share their issues or comments.
Philippines Chapter: Fr. Simpliciano Academy Information Acquisition Project
The project provided a facility to the institution in order to minimize the digital divide between students who are capable of having the proper technology and students who lack the necessary means. An additional educational training on certain topics to teachers and students will be facilitated by students from a university.
Rwanda Chapter: Internet access and Digital literacy lab at Nyirarukobwa primary School
The project aims to set-up a connected mini lab for the School in order to resolve an issue of space. Currently IT equipments are kept is hardly accessible area making it impossible for students to use the internet and for teacher to do research. The mini Kiosk will host the equipments and provide one year internet access and a refresher training to teachers as well.
Saint Vincent and The Grenadines Chapter: Digital skills empowerment for young parents in two underserved areas
This project aims to train 50 young parents between age 15-35, in the use and appreciation of the Internet. It will target two (2) underserved communities (Sandy Bay and Canouan) and it will complement the Government’s ICT initiatives of “one laptop per child” and the free, open wifi internet connection at all schools and community centres.
Senegal Chapter: e-Ambassadeur
e-Ambassador, is a program that aims to identify for each school disadvantaged, students who can be the guides of their colleagues on the Internet and on the use of the platform Actuschola.
SIG Blockchain: Be your neighborhood hero: Meetings with the Task force in Community Connectivity and Blockchain
The main problem this project solves is how to deal with emerging technologies such as Blockchain and basic community connectivity needs in an uncomplicated way. It will accomplish this by creating interactive dialogues and experimenting with demonstrations of concrete applications for Blockchain and discussing the effects of community connectivity.
South Africa Gauteng Chaper: SA Content Development and Translation Project (SA CDTP)
The project has 4 goals: increase the number of Wikipedia contributors, users and editors amongst youth; build capacity of leaners to develop, edit and translate online content; improve reputation of Wikipedia as an education platform and encouraging youth to be interested in creating and translating content.
Sri Lanka Chapter: Training on Impact of the Internet Addiction over Education
This program aims to address a current problem: the Internet addiction and its effect on education. It will include a Round Table, a discussion and counseling camp. A student group will be selected from various schools and vocational training institutes. Medical Practitioners on Psychology, Education Experts, Sociologists will conduct the training.
Turkey Chapter: Coding Sisters
The aim of the project is optimizing the opportunities for girls to be involved in STEM field and Internet Studies in growing numbers. This project focuses on closing this gender gap in Turkey through educating youth on how women can be successful in areas of technology with the help of digital tools. The programme will consist of coding lessons and follow up to these lessons on digital platforms.
US New York Chapter: Internet History Workshop for NYC Computer Science Teachers
The project has 4 objectives:
1) to introduce the LOL IH to NYC teachers and establish a couple of pilot courses in NYC schools.
2) to educate the teachers about Internet fundamentals
3) to get feedback from the teachers to improve the curriculum
4) to create useful material that can be shared more widely, for example, with Chapters.
Venezuela Chapter: Digital Educational Network in “Eloy Paredes”
The main objective of the project is to design and develop a low-cost architecture to provide Internet access services to the Eloy Paredes Educational Unit in Merida, Venezuela. It also aims to provide tools to support teaching virtual augmented reality. In addition, it will promote the social, cultural, productive, educational and digital inclusion of 795 regular students.
Yemen Chapter: Digital Lifestyle
The project aims to eradicate digital illiteracy in the area surrounding the Namaa model schools. By connecting the community to the internet and establishing and implementing training programs about the benefits of the Internet, we want to show how the internet can improve the quality of life.